Chapter 3. Game Graphics and Events with MIDP and RIM ClassesThe graphics and user interface classes are the place where you'll have to choose between using the MIDP libraries and the RIM libraries. For most other types of functionality, RIM has made the choice for you by implementing either a standard JSR or a proprietary RIM library. In this chapter, you'll learn how the philosophies of the two types of applications differ, and you’ll see how, when, and why to use either the RIM graphics/UI classes or the MIDP graphics/UI classes or both.
Dr. Carol Hamer
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Dr. Andrew Davison
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